Arelith is populated by a wide range of races, from the noble elves and stalwart dwarves, humans and plane-touched and the cruel monsters who struggle against the drow, trying to make their way deep within the Underdark.

All of the standard NeverWinter Nights races are available at character creation. If you would like to play an Arelith-specific subrace, please do not use the subrace box at character creation. Instead, choose the base race for your chosen sub-race and use the dialog option in the entry way to properly set your subrace. Base races and RP rating requirements (where applicable) are noted below.

Jump to: [Human] [Half-Elf] [Elf] [Drow] [Dwarf] [Halfling] [Gnome] [Fey] [Svirfneblin] [Goblin] [Kobold] [Gnoll] [Duergar] [Half-Orcs] [Orog] [Aasimar] [Genasi] [Tiefling]




Quick to Master: 1 extra feat at 1st level.
Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.
Favored Class: Any
Sub-races available: Planetouched Races. (Requires an RP Rating of 30 to select)



Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
Partial Skill Affinity (Search): +1 racial bonus to Search checks.
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
Low-light Vision: Allows them to see better than normal in the dark.
Favored Class: Any
Sub-races available: Planetouched Races. (Requires an RP Rating of 30 to select)



+2 DEX, -2 CON
Favored Class: Wizard
Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Search): +2 racial bonus to Search checks.
Skill Affinity (Spot): +2 racial bonus to Spot checks.
Keen Senses: Elves make active Search checks automatically and with no movement penalties.
Low-light Vision: Allows them to see better than normal in the dark.
Sub-races available: Moon Elf (default), Sun Elf, Wild Elf, Wood Elf, Drow, Planetouched Races. (Plane-touched requires an RP Rating of 30 to select)

Moon Elves
+2 DEX, -2 CON
Moon elves get no different bonuses than the default elven ones.

Sun Elves

INT +2, CON -2
Favored Class: Wizard

Wild Elves

DEX +2, INT -2
Favored Class: Sorcerer

Wood Elves

STR +2, DEX +2, CON -2, INT -2, CHA -2
Favored Class: Ranger



DEX +2, CON -2, INT +2, CHA +2
Alignment: Any Evil (Good aligned/Surface drow are not permitted on Arelith)
Darkvision
Spell Resistance: 11+level (capped at 32)
Spell-Like Ability: Darkness 1/day
Favored Class: Cleric (female) or Wizard (male) ECL +2
Prerequisite: Elf base race, non-good alignment
Begins in Udos Dro'Xun, in the Underdark





STR -2, DEX +2, WIS +2, CHA -4
Hide +2
Saving Throw Bonus (Universal) +2
AC +4 vs. creatures except Giants
Darkvision
Spell-Like Abilities: 1/day Invisibility
Spell Resistance: 11+level (Capped at 32)
Favored Class: Wizard
ECL +3
Begins in Urblexis Grond, in the Underdark





STR -4, DEX +4, CHA +4
Hide +4, Move Silently +4
Spell Resistance
Favored Class: Druid
Prerequisites: Halfling base, RPR of 30, Neutral Good or True Neutral alignment.
ECL +2




Wis +2, Cha +2
Listen +2, Spot +2
Acid/Cold/Electric Resistance 5, Darkvision
Spell Like Ability: Light 1/day
Favored Class: Paladin
Prerequisites: Any Good or Neutral alignment, Medium size base class, Minimum RP rating of 30.
ECL: +1



Air Genasi

Dex +2, Int +2, Wis -2, Cha -2
Darkvision
Favored Class: Fighter
ECL +1
Prerequisite: Minimum RP rating of 30. Base race of Human/Elf/Half-elf/Half-orc/Dwarf.

Earth Genasi

Str +2, Con +2, Wis -2, Cha -2
Darkvision
Favored Class: Fighter
ECL +1
Prerequisite: Minimum RP rating of 30. Base race of Human/Elf/Half-elf/Half-orc/Dwarf.

Fire Genasi

Int +2, Cha -2
Darkvision
Favored Class: Fighter
ECL +1
Prerequisite: Minimum RP rating of 30. Base race of Human/Elf/Half-elf/Half-orc/Dwarf.

Water Genasi

Con +2, Cha -2
Darkvision, Immunity to Drown
ECL +1
Prerequisite: Minimum RP rating of 30. Base race of Human/Elf/Half-elf/Half-orc/Dwarf.



Dex +2, Int +2, Cha -2
Bluff +2, Hide +2
Cold/Electric/Fire Resistance 5
Spell Like Ability: Darkness 1/day
Favored Class: Rogue
Alignment Restrictions: Any Evil, Any Neutral.
ECL +1
Prerequistes: Minimum RP Rating of 30. Base race of Human/Elf/Half-elf/Half-orc/Dwarf.


+2 Dex, -2 Str
Small stature:
+1 size modifier to attack rolls.
+1 size modifier to AC.
+4 size bonus to hide checks.
+4 size bonus to move silently checks.
Skill affinity (move silently): +2 racial bonus to move silently checks.
Skill affinity (listen): +2 racial bonus to listen checks.
Lucky: +1 luck bonus to all saving throws.
Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
Good aim: +1 racial bonus to attack rolls made with throwing weapons.
Favored class: Rogue
Available Subraces: Lightfoot Halfling (default), Ghostwise Halfling, Strongheart Halfling, Fey, Goblin, Kobold


Lightfoot Halfling
Lightfoot Halflings get no additional bonuses.

Ghostwise Halfling

No Saving Throw Bonus
Favored Class: Barbarian

Strongheart Halfling

Extra Feat: Alertness, No Saving Throw Bonus
Favored Class: Rogue



STR -2, DEX +2, CHA -2
Listen +2, Move Silently +4, Spot +2
Darkvision
Favored Class: Rogue
Prerequisite: Base race Halfling
Begins in Urblexis Grond, in the Underdark





STR -4, DEX +2
Craft Trap +2, Listen +2, Spot +2
Darkvision
Favored Class: Sorcerer
Prerequisite: Halfling base race.
Begins in Urblexis Grond, in the Underdark





STR +2, CON +2, INT -2, CHA -2
Listen +2, Spot +2
Darkvision
Favored Class: Ranger
Prerequisite: Half-Orc base race, minimum RP rating of 20.
ECL +1
Begins in Urblexis Grond, in the Underdark





+2 Con, -2 Str
Small Stature
+1 size modifier to attack rolls.
+1 size modifier to AC.
+4 size bonus to hide checks.
+4 size bonus to move silently checks.
Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Concentration): +2 racial bonus to concentration checks.
Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast. This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level.
Low-light Vision: Allows them to see better than normal in the dark.
Favored class: Wizard
Available Sub-races: Rock Gnome (default), Svirfneblin

Rock Gnomes
Rock Gnomes get no special bonuses.





+2 Con, -2 Cha
Favored class: Fighter
Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
Darkvision: Dwarves are able to see in the dark.
Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
Skill Affinity (Lore): +2 racial bonus to lore checks.
Available Sub-races: Gold Dwarf, Duergar

Gold Dwarves

DEX -2, CHA +2
Attack +1 vs. Aberrations
Favored Class: Fighter



CON +2, CHA -4
Listen +1, Move Silently +4, Spot +1
Darkvision, Poision Immunity, Paralisys Immunity
Spell-Like Abilities: 1/day Invisibility
Alignment Restriction: Neutral/Evil
Favored Class: Fighter
ECL +2
Prerequisite: Base race of Dwarf.
Begins in Urblexis Grond, in the Underdark



+2 Str, -2 Int, -2 Cha
Darkvision
Favored class: Barbarian
Sub-races Available: Gnoll, Orog




+2 Str, +2 Con, -2 Int, -2 Cha, -2 Wis
Favored Class: Fighter
Prerequistes: Base race of Half-Orc
Begins in Urblexis Grond, in the Underdark